Actions Per Day

Daytime Ship Actions

Work Diligently: Gain a +4 bonus on any one check for a job’s daily task.

Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC.

Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Preception check or other skill check with no chance of detection).

Shop: Take a -2 penalty on all checks for a job’s daily task and visit the quartermaster’s store.

Shirk: Take a -2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered (see below).

Nighttime Ship Actions

Sleep: Go to bed early and sleep through the night (automatically recover from fatigue).

Gamble: Play or gamble on a game of chance or pirate entertainment.

Entertain: Make one Perform check to entertain the crew.

Influence:* Attempt to influence a single NPC.

Sneak:* Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.

Steal:* Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.

Actions Per Day

ROOTS Skull & Shackles Ruhar